Progress Update : There is a lot !


I start to post Devlogs pretty late, but here we go, here is my first one !

Here are the current things available on Idle Beast Hunter :

- Stat Upgrades with Blood (dropped on enemies) and Stat Upgrades with Souls (obtained when harvesting souls of killed enemies, the prestige mechanic of this idle game,

-Critical and super critical animation,

-2 different pixel art basic enemies, Cerberus / succubus,

-7 bosses for daily dungeons (1 for each day of the week), only one implemented for now,

-randomly generated gear (Diablo like system) dropped from bosses in the dungeon,


Roadmap :

- Finish the code for the dungeon, trigger the gear generation. Once it works, write the code for all different dungeon animations,

- Add daily / weekly quests,

- Release a test version without server,

- Code the server side, and release officially


Objective, release before end January !

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