Progress Update : There is a lot !
I start to post Devlogs pretty late, but here we go, here is my first one !
Here are the current things available on Idle Beast Hunter :
- Stat Upgrades with Blood (dropped on enemies) and Stat Upgrades with Souls (obtained when harvesting souls of killed enemies, the prestige mechanic of this idle game,
-Critical and super critical animation,
-2 different pixel art basic enemies, Cerberus / succubus,
-7 bosses for daily dungeons (1 for each day of the week), only one implemented for now,
-randomly generated gear (Diablo like system) dropped from bosses in the dungeon,
Roadmap :
- Finish the code for the dungeon, trigger the gear generation. Once it works, write the code for all different dungeon animations,
- Add daily / weekly quests,
- Release a test version without server,
- Code the server side, and release officially
Objective, release before end January !
Idle Beast Hunter
Incremental Idle game, castlevania style, pixel art, auto hack&slash
Status | In development |
Author | MksiDev |
Genre | Adventure |
Tags | Action-Adventure, Endless Runner, Hack and Slash, Idle, Incremental, Monsters, Multiplayer, Pixel Art, PvP, Side Scroller |
More posts
- Official Launch on iOS and Android !Apr 14, 2024
- Google Play UpdateMar 06, 2024
- 2 weeks before launch ready state !Feb 20, 2024
- Companion UI // Enemy HP Scaling changes // BugfixesFeb 15, 2024
- Added Companion System !Feb 12, 2024
- Huge Update / Bugfix / Gear ReworkFeb 02, 2024
- Cave / Relic content completed !Jan 24, 2024
- New Content : Cave Of Illusions !Jan 20, 2024
- New content : Caves of Illusion... Coming Soon !Jan 16, 2024
- Server bugfix and critical error correctedJan 11, 2024
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